We are the developers of this game, we built this game using unity 3D game engine. The game is available on android and iOS stores and the backend for the tournament section of the game is built on MEAN Stack. As this game has a large user base we have used various activities to increase performance of the server, we have used Redis caching and real time databases to manage and control huge database in a game with very small latency time. Elastic search is used to show achievement list and auto user segregation. The server is hosted on Digital ocean and end points are written in ngnix. We have designed the game in Adobe Illustrator with our expectional team of designers and artists. The game currently has 50k + users across all platforms.