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300 Million dollars vs. zero dollars - The indie game developer problem!

Added about 3 years ago | As appeared first on recode.net | Author: Mike Isaac
The first few years of the iOS App Store were, to use Silicon Valley's most loathsome buzzword, disruptive. Game companies that once had only a faint footprint, like King (founded 2003) and Rovio (2005), or didn't exist at all, like ZeptoLab (2009) and Supercell (2010), became bona fide juggernauts, pulling in billions of dollars in revenue. It's less clear, though, whether the next Kings and Supercells will be able to climb the charts in the maturing market. Install ad costs are rising and t...
Continue reading on recode.net
       

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