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The market of abundance - Games suffer right at the launch.

Added over 2 years ago | As appeared first on polygon.com
No one wants a game to turn out poorly. The best-case scenario for every game is a great experience that works out of the virtual box. The reality is that smooth launches are becoming the exception instead of the rule, and embargoes can sometimes be used to hide glaring issues with an entire game. What was interesting about the reactions to the quality of Assassin's Creed Unityyesterday wasn't that so many people were angry, it was how many people reached out to me to express a sense of rel...
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'Growth' by itself isn't enough. You need growth of customers completing your core actions
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Try to reduce the duration/frequency of meetings. It's good for long-term sustaiability.
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