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It’s been more than 100 years since the concept of AR was first talked about but still it’s not there yet!

12 months ago | From medium | Author: Scottie Gardonio

Over the past months, I’ve been excited to share my rather primitive augmented and virtual reality creations with any who will spare a few minutes. Most of the time, anyone I can wrangle to my tech setup shows the same amount of enthusiasm.
This is especially promising, as I realize my asking people to try out a VR headset sounds about as creepy as an up-and-coming, first-time, white, preppy actor attempting to portray a seedy thug proposing an alley drug deal in a cheesy 1980s cop drama. I’ve yet to decide whether I want to alter my approach, as it’s amusing for me and appears to work in the way intended.

When you’re looking to rent, buy or lease a new car, what do you look for? Are you excited for a moon roof? Perhaps heated or leather seats are your thing. Maybe you want to be more Earth-friendly, so good gas mileage or electric vehicles strike your fancy.
How about a new smart phone — what do you want there? Are you excited to see the new iPhone model, or did you hear the Pixel has a better camera?
What’s important in your new computer? Do you need a good graphics card for gaming, or are you more partial to a light-weight, portable model allowing you to work while traveling?
For all of the things you purchase, yes-ALL, you make your decisions on one over the other based upon details or “perks.”

I’ve witnessed this frequently as I creepily lure my VR “victims” into an experience. Few have had the pleasure prior, so they’re blank slates. Now, however, they have a pre-conceived notion of what to expect. It’s based off of what I showed to them which, in turn, is based off of what one particular brand allowed at it’s very basic of functions.
Other “victims” have tried something in the virtual reality realms before. They are harder to coerce into sitting on my swiveling stool. They are already locked into their pre-conceived ideas of what will be shown — almost always based upon a prior experience shown by an over-eager teen gamer — and are none too eager to give it another go.

       

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